Devops, Games and Linux Developer
Developing, advising and improving devops solutions in the Cobra engine team at Frontier
Leading a tools team in Release Engineering, working on a variety of projects focusing on better release workflows, bug tracking and quality barriers.
An asynchronous nomadic game about exploring as part of a loose community.
Worked in Sustained Engineering, focusing on Linux bugs and infrastructure.
An open source operating system optimiser for Linux
Lead the Linux platform development while porting many AAA games such as XCOM2, Mad Max and HITMAN
Worked on Mac and Linux ports for a variety of games including ROME: Total War, Tomb Raider and XCOM